Working within over a dozen game studios has given me extensive knowledge of game industry art workflows, not to mention tools and technologies such as Unreal/UDK, CryENGINE (Sandbox), idTech (id Studio), Photoshop, Premiere, Maya and 3DS Max. Franchises/titles I’ve worked on include Tomb Raider, Horizon: Zero Dawn, The Elder Scrolls, Hitman, Crysis, Minecraft, EVE Online, The Evil Within, Wolfenstein, Need For Speed, Titanfall, No Man’s Sky, and Hellblade. Over the years, I have provided promotional assets (trade show reveals, print screenshots, trailer footage, Steam and console store pages, etc.) for studios and publishers big and small. ![]() I’m Duncan Harris, and I am a screen and video capture artist for videogames.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |